Likewise, unless you're running a very large population, you won't need more facility slots because you should have four spare slots (after using the interior one for medical area) to use for a garden, library, beds (to accommodate up to 16 survivors with beds for everyone), and another storage area (which you can further upgrade). IMO you don't need more supplies if you're exceeding 110 Supplies and don't have a particularly large population, you should probably just leave the supplies in place and collect them when needed. Seems like you'd just have to change the limit numbers in the config files. You could probably modify the supply storage easily enough though. Please Note: Larger trunk sizes may lag for a second or two when opening them initially. Only 2 entrances and a large slot means when I go there I sit in there until I have the requirements for the container fort. So you probably couldn't make them hold more facilities without heavily modifying the global Trumbull Valley map, and somehow ensuring that those changes wouldn't break the game (either for Breakdown or the main game). Every base in this game, from the smallest starter base to the largest mega-complex, has three types of slots you can build on (or. Ultimate Vehicle Trunk Mod: Vehicles have 8, 12, 25, 30, 55, 100, 125, 255, 500 or 1000 inventory slots. Only 2 slots and not the best location, but one of the safest bases in the game. You can only get more slots by moving to a bigger base. ![]() However there will be clearable and free slots that you can use for your own purposes. Some of them are occupied by Built-in facilities which can't be removed or upgraded (except your Command Center). I think the home sites are hard coded into the game, because their locations and slots are global (the facility slots have physical locations with defined dimensions). Every potencial home site has a predefined number of slots.
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